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GLM mathematics library using the OpenGL Shading Language adds extensions, colors and matrix suppor

GLM is a mathematics library based on the OpenGL Shading Language. The new v0.2 improves the portability of the OGLSL into C++, and supports new OGLSL extensions, quaternions, base colors changing, vector projected operations, and 2D/3D transforms. A simple Ray Tracer demo program supports reflected and refracted rays, three lights types (point, directional and spot), and two objects types (sphere, plan).

May 11, 2005 | Read article... | Permalink

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