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GLIntercept v0.41 adds OpenGL Shading Language shader runtime editing

GLIntercept is an OpenGL API function call interceptor that saves and tracks all OpenGL function calls, display list commands, and textures. It is useful for optimizing OpenGL API-based applications and games. The new v0.41 allows the editing and correction of ARB/NV VP/FP/GLSL shaders/programs at run time , free camera mode that lets you “fly” around the rendered scene to view what actual geometry is sent to the graphics card, and extension/version override so you can test low end rendering pathways without swapping cards.

Dec 27, 2004 | Read article... | Permalink

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