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G3D library v6.07 adds support for FBO and mulitple OpenGL contexts

G3D is a free, Open Source C++ library for game developers, researchers, and students. It provides a set of routines and structures that are needed to jumpstart your own engine or graphics project. It makes low-level libraries like the OpenGL API and sockets easier to use without limiting functionality or performance. The library has two parts: G3D for pure math and GLG3D for interacting with hardware acceleration via the OpenGL API.Programmable hardware is supported via the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications. The new v6.07 adds support for mulitple OpenGL contextx, fast data structures, and GL_EXT_framebuffer_object.

Oct 06, 2005 | Read article... | Permalink

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