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Framebuffer Object class v1.5 supports attaching mulitple tetures with a single entry point

The EXT_framebuffer_object allows you to take a texture object and “attach” it to a framebuffer. This provides a lightweight mechanism to “divert” the output of a rendering / computation pass away from the framebuffer for immediate display, but into a texture which can be used again as input for subsequent passes. Aaron Lefohn created a framebuffer object class and example application. The new v1.5 updates enumerations in error checking to match current FBO specification, better supports attaching multiple textures with a single entry point and adds a FBO Manager for managing a pool of FBOs based on width, height, and format.

Nov 13, 2006 | Read article... | Permalink

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