GDC 2015: Khronos Sessions - Somethign powerful is coming

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Frame Buffer Object demo using the OpenGL Shading Language

Category: DevelopersComments

Apr 14, 2005

Nvidia has posted their PDF slides from the I3D 2005. Topics include: Introduction to the Hardware Graphics Pipeline; Programming the GPU: High-Level Shading Languages; Per-Pixel Displacement Mapping with Distance Functions; and General-Purpose Computation Using Graphics Hardware.

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