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Flaming and glowing 3D text effect using OpenGL Shading Language

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This demo with source displays a string lit on fire and generates a glow effect by using a set of OpenGL Shading Language shaders and ARB extensions. On a configuration equipped with Geforce 6200 and up, this application will use floating point targets to achieve not only glow but also a bloom effect.

May 10, 2005 | Read article... | Permalink

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