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DolphinCS (beta) multiplatform mesh viewer and level editor does real-time hair simulation using the

DolphinCS suite is a tool for the preview of 3d game characters. Can compute shadowmaps and obscurance. OpenGL Shading Language shaders are generated by the engine given the material properties of each object. 3d hair simulation (verlet integration) is allowed directly from a patch exported from any 3d modeling application. The website offers tutorials, images and videos of games developed with the DolphinCS engine that uses an application independant OpenGL API + OpenGL Shading Language dynamic link library. Applications developed with this engine can run on Windows and Linux (and soon Mac OS).

Feb 08, 2006 | Read article... | Permalink

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