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Crystal Space OpenGL API-based 3D engine framework Conference July 15-16, 2006

The first Crystal Space Conference will be held in Germany July 15-16, 2006. Talks include advanced shader techniques, the Crystal Entity Layer game framework, and case studies of projects using Crystal Space. Crystal Space is an Open Source and portable OpenGL API-based 3D Engine Framework that works on GNU/Linux, Windows, and MacOS/X. It supports stencil shadows, CG shaders, hierarchical animated models using CAL3D, level of detail, 3D sound, physics using ODE, and more.

Mar 15, 2006 | Read article... | Permalink

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