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Crystal Space: 0.98r002 enhances speed and support for OpenGL Shaders

Crystal Space is an Open Source 3D Engine that uses the OpenGL API on Linux, Windows, and MacOS/X. v0.98r002 has much better support for advanced OpenGL features (shaders, vertex and fragment programs, stencil shadows, etc). In general Crystal Space has become faster and more mature. One important thing in this release is that the new renderer architecture is much more usable. It is still not enabled as default because some important parts are still missing but if you only need OpenGL and don’t depend on volumetric fog then it is strongly recommend to use the new renderer architecture. Other features include support for cal3d models (skeletal animation), a new terrain engine that supports splatting (combining multiple textures dynamically) and scattering,  and updated and enhanced documentation.

Jul 07, 2004 | Read article... | Permalink

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