YAG is an in-development game framework with a virtual reality chat application. Rendering and scene graph management uses the open source, OpenGL API-based OpenSceneGraph. In order to test the performance of currently available GPUs in consumer market a test scene has been modelled and shaded using the OpenGL Shading Language. The scene is rendered with three animated dynamic lights. The shader implements pixel lighting and normal mapping. Tests on a Nvidia 6600GT show a very high, down to 15 frames per second depending on distance to the shaded geometries.
Oct 05, 2005 | Category: Developers •