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Voreen 2.0 using OpenGL and GLSL for GPU-based rendering has been released

A new release of the Voreen volume rendering engine using OpenGL and GLSL for GPU-based rendering, is out now. Voreen 2.0 includes several new features and re-engineered code of some of the existing concepts. Among other things, native support for multiple view applications has been added by providing a multi canvas mechanism as well as supporting linking between properties. Furthermore, improved volume handling, a better serialization framework and several new processors have been added. Additionally, developing your own processors became more easy. Many of the new concepts are now demonstrated in the new tutorial video section.

Jan 05, 2010 | Category: Developers

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