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Volume rendering plugins for the PixelLight engine

As part of a master thesis, volume rendering plugins using GPU shader based volume raycasting were written for the free open-source, cross-platform 3D application framework PixelLight. The renderer is using OpenGL and GLSL shaders, which are dynamically composed during runtime. Beside a demo, videos and screenshots, the source codes are available as well.

Jun 21, 2012 | Category: Applications

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