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“Visual Computing: Geometry, Graphics, and Vision” book with companion website of OpenGL API program

Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising in the mature fields of computer graphics, computer vision, and computational geometry.  The companion website offers over 50 C++/OpenGL programs including: 2D convex hull of points; any intersection detection for sets of line segments; polygon/polyhedron transformations; segment intersection test using projective geometry; rotations by quaternions; isometric projections; viewports; radial distortions; color cube; sphere subdivision; spherical linear interpolation (SLERP); k-means clustering; and Orient2D predicate for designing robust segment intersection test

Aug 10, 2005 | Category: Developers

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