Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



Vision Game Engine V4.5 enhances performance and supports OpenGL Shading Language

The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.

Nov 24, 2004 | Category: Developers


<< Back to main

Column Footer