OpenGL has a rich set of functions to query its state. It is possible to get information on just about anything, from which shaders are attached to a program, to the values of uniforms, or the properties of the textures currently bound. However, it is also true, that to get some of this information a lot of code is required. When debugging, we end up writing code to access this and that information over and over again. This lib attempts to provide all the information with a minimal effort to the developer, for textures, buffers, GLSL programs, shaders, and variables, and a few more items.
Jan 04, 2012 | Category: Developers •