On its 10 year anniverary, the open source cross platform OpenGL space simulator Vega Strike put 0.5.0 for download, the first release sporting GLSL shaders that exhibit normal mapping with self-shadows, specular glossiness mapping by using the LOD values on environment mapping. This GLSL shader fits within the 64 instruction limits on older ATI 9800, Intel and GeForceFX hardware and scales up to modern cards by smoothing the self shadowing effects. Sample Screenshots are available here and here. The shaders used are provided here.
Apr 28, 2008 | Category: Applications •