OpenGL News Archives
Nov 21, 2019
NVIDIA Nsight Systems 2019.6 is now available for download. This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, simultaneous CLI sessions, DWARF unwind and capture by hotkey.
Oct 25, 2019
The OpenGL Discussion Boards are now living within the Khronos Community Forums. Everyone is encouraged to join in the conversation on OpenGL and the other Khronos Standards. If Slack is more your speed, we have a Khronos Slack Group you may join.
Oct 25, 2019
Today The Khronos Group announces the ratification and public release of the OpenVX™ 1.3 specification, along with code samples and a prototype conformance test suite. OpenVX is a royalty-free open standard for portable, optimized, and power-efficient vision and machine learning inferencing acceleration, vital to embedded and real-time use cases, such as face-, body-, and gesture-tracking, smart video surveillance, advanced driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics, and more. Also available today is an open source implementation of OpenVX 1.3 for Raspberry Pi to make OpenVX widely accessible to developers. The new specification can be found on the OpenVX registry. Read the press release for more details and give Khronos feedback on the OpenVX community forums.
Mar 14, 2019
NeoAxis Group announces a new 3D development environment NeoAxis Engine version 2019.1. The environment can be used to develop all kinds of 3D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed applications. The engine uses OpenGL API for rendering.
Mar 07, 2019
If you are attending GDC 2019, be sure to mark March 19th in your calendar. Khronos will be hosting the annual Developer Day sessions in the Moscone West, Room 2020 from 10am to 6:30PM. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. There will also be an OpenXR table at VRDC where you can learn more about OpenXR, talk with OpenXR working group members, and learn how your company can implement or join in the development of this important industry standard. The Khronos Group is once again sponsoring the WebGL/WebVR Meetup. Last year we had over 200 RSVPs and an amazing lineup of speakers.
OGC & Khronos Form Liaison to Improve Interoperability within Geospatial and 3D Graphics Communities
Oct 10, 2018
Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.
Oct 09, 2018
During the two weeks of October 17-26, Neil Trevett, president of the Khronos Group, will visit a few cities in China to speak at local conventions, universities and member companies. Khronos is looking forward to meeting with local Khronos members, academias and the developer community, to share the latest updates about Khronos APIs. A complete list of public talks at conferences and free public sessions & registration is now online.
Aug 15, 2018
The Khronos Group BOF sessions are being held today at SIGGRAPH 2018. All of the sessions will be live streamed with details on all the sessions available on the Khronos SIGGRAPH event page. Sessions will cover glTF, OpenXR, WebGL, Vulkan and OpenGL.
Apr 19, 2018
Join the folks that formed the standard for a day packed with sessions on how to get the most out of Vulkan. Learn the latest developments in the Vulkan API and hear from other graphics developers about their experiences. Learn about new features in Vulkan 1.1, including subgroup functionality, the shader toolchain for HLSL in Vulkan, memory management, and more. The day will include breakout sessions to facilitate discussions on specific use cases, and lessons learnt by developers porting to Vulkan. Speakers confirmed from AMD, Google, LunarG, NVIDIA, Qualcomm and Samsung, with more to come! There will be plenty of opportunities to provide your feedback, and a Q&A panel comprised of the speakers of the day – so bring your toughest questions! Registration is now open.
Mar 20, 2018
This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It’s not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we’ve you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.
Mar 07, 2018
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V 1.3 specifications. Version 1.1 expands Vulkan’s core functionality with developer-requested features, such as subgroup operations, while integrating a wide range of proven extensions from Vulkan 1.0. Khronos will also release full Vulkan 1.1 conformance tests into open source and AMD, Arm, Imagination, Intel Corporation, NVIDIA and Qualcomm have implemented conformant Vulkan 1.1 drivers.
Vulkan now ships natively on almost all GPU-enabled platforms, including Windows 7, 8.X, 10, Android 7.0+ and Linux, plus Khronos recently announced open source tools to enable Vulkan 1.0 applications to be ported to macOS and iOS. Vulkan has widespread support in leading games engines including Unreal, Unity, Source 2 from Valve, id Tech, CroTeam’s Serious Engine, CryEngine, and Xenko. Vulkan is being used in over 30 cutting-edge games on diverse desktop and mobile platforms, including Doom, Quake, Roblox, The Talos Principle, Dota 2, and is the exclusive API used in AAA titles such as Wolfenstein II and Doom VFR.
Read the press release and learn more about the Vulkan 1.1 specification and associated tests and tools on the Vulkan home page.
Feb 26, 2018
The Khronos Group announces that the Vulkan Working Group’s Portability Initiative has been working with Khronos members Valve, LunarG, and The Brenwill Workshop to enable Vulkan applications to be ported to Apple platforms. The Vulkan Portability resource page links to a collection of free and open source set of tools, SDKs, and runtime libraries to enable Vulkan development on macOS and deployment on macOS and iOS platforms. Valve is extending Dota 2 using the Vulkan tools on macOS to achieve significantly higher performance than native OpenGL drivers. Vulkan support for Dota 2 on macOS will be released in the coming months as a free update.
Feb 25, 2018
CG Internals published a blog article covering screen-filling rasterization using graphics hardware and modern OpenGL. The findings are applicable to OpenGL ES, Vulkan, and WebGL as well. For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. But - is there a difference? If so, which approach is better than the other? In this article we want to show you the differences between both approaches and offer an alternative. Following the theoretical analysis we introduce a demo program and evaluate screencasts together with multiple performance measures.
Feb 01, 2018
Khronos announced the conformance program for OpenGL 4.6 and Intel has successfully passed conformance tests for its GPU models for the Mesa Linux driver. For specifics on the conformant hardware you can check the list of conformant OpenGL products at the Khronos website. Learn more about these drivers and the OpenGL conformance tests and why they are important to you.
Jan 31, 2018
The Khronos Group announces the launch of the OpenGL 4.6 Adopters Program to enable implementations to become officially conformant to the latest generation OpenGL specification. The significantly enhanced OpenGL 4.6 Conformance Test Suite used in the Adopters Program has been released in open source on GitHub to enable industry participation in testing and ongoing conformance test suite improvements. General information on Khronos Adopters Programs can be found here.