OpenGL News Archives
Jun 04, 2021
It has been a while in the making but we are very excited to launch the new Vulkan website to the community. Don’t worry, Vulkan is still maintained and owned by The Khronos Group; we just felt that it had outgrown its old website now that it has been five years since the Vulkan 1.0 launch.
The original Vulkan website was designed for the launch of a cutting edge new API that would, initially, have limited official materials and community content. The old website performed that role admirably, but Vulkan has come a long way and we now have a large and increasing amount of tools, libraries, educational material, and news to showcase that a single page website cannot handle. The new website allows us to gather all these currently disparate internal and community resources in a single, easily navigable place.
Our primary goal with the new vulkan.org site was to place key resources prominently to allow developers to quickly and easily find what they need. With this in mind, each page has buttons in the banner leading straight to the most essential and popular resources. If you need the Vulkan Specification, SDK or Guide you can just jump straight there, no digging needed.
The new site has a whole page dedicated to Vulkan tools and support, giving developers access to SDKs, profilers, debuggers, libraries, language bindings, game engines and frameworks all easy to navigate to through a series of quick buttons. This is a huge improvement and it let’s developers discover new tools or quickly find their go to favorites.
Vulkan is enjoying a boom in adoption by world class developers and we want to make sure we are showcasing this exciting content to our visitors. As such you’ll notice much more prominent use of imagery across the site that will be updated as time goes on and new content is available. There is also now a dedicated “Made with Vulkan” showcase which is a living list of Vulkan content and reveals just how powerful and versatile the API is. If you have a Vulkan project that you would like to let us know about, please use the linked form on the Made with Vulkan page above the showcase.
We hope this website becomes a new focal point for the Vulkan community and improves the Vulkan development experience for both new and experienced developers.
Apr 07, 2020
In these days of social distancing, game developers and content creators all over the world are working from home and asking for help using Windows Remote Desktop streaming with the OpenGL tools they use. NVIDIA has created a special tool for GeForce GPUs to accelerate Windows Remote Desktop streaming with GeForce drivers R440 or later. Download and run the executable (nvidiaopenglrdp.exe) from the DesignWorks website as Administrator on the remote Windows PC where your OpenGL application will run. A dialog will confirm that OpenGL acceleration is enabled for Remote Desktop and if a reboot is required.
Jan 24, 2020
After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0.
Jan 15, 2020
The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020. Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Khronos and the Vulkan community will support Vulkan 1.2 in a wide range of open source compilers, tools, and debuggers by the end of January 2020. Driver release updates will be posted on the Vulkan Public Release Tracker.
Find more information on the Vulkan 1.2 specification and associated tests and tools at:
- Khronos’ Vulkan Resource Page
- Sample code can be found in the Vulkan Unified Samples Repository
- Khronos welcomes feedback on Vulkan 1.2 from the developer community through:
- A tutorial on Vulkan Timeline Semaphore
- Updates on HLSL support in Vulkan
- Download Vulkan 1.2 Presentation
- Vulkan 1.2 Apparel
Nov 21, 2019
NVIDIA Nsight Systems 2019.6 is now available for download. This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, simultaneous CLI sessions, DWARF unwind and capture by hotkey.
OpenGL Community Forums
Oct 25, 2019
The OpenGL Discussion Boards are now living within the Khronos Community Forums. Everyone is encouraged to join in the conversation on OpenGL and the other Khronos Standards. If Slack is more your speed, we have a Khronos Slack Group you may join.
Khronos Releases OpenVX 1.3
Oct 25, 2019
Today The Khronos Group announces the ratification and public release of the OpenVX™ 1.3 specification, along with code samples and a prototype conformance test suite. OpenVX is a royalty-free open standard for portable, optimized, and power-efficient vision and machine learning inferencing acceleration, vital to embedded and real-time use cases, such as face-, body-, and gesture-tracking, smart video surveillance, advanced driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics, and more. Also available today is an open source implementation of OpenVX 1.3 for Raspberry Pi to make OpenVX widely accessible to developers. The new specification can be found on the OpenVX registry. Read the press release for more details and give Khronos feedback on the OpenVX community forums.
NeoAxis Engine 2019.1 Announced
Mar 14, 2019
NeoAxis Group announces a new 3D development environment NeoAxis Engine version 2019.1. The environment can be used to develop all kinds of 3D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed applications. The engine uses OpenGL API for rendering.
Khronos Group at GDC 2019 - Developer Day sessions, OpenXR Table and WebGL Meetup
Mar 07, 2019
If you are attending GDC 2019, be sure to mark March 19th in your calendar. Khronos will be hosting the annual Developer Day sessions in the Moscone West, Room 2020 from 10am to 6:30PM. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. There will also be an OpenXR table at VRDC where you can learn more about OpenXR, talk with OpenXR working group members, and learn how your company can implement or join in the development of this important industry standard. The Khronos Group is once again sponsoring the WebGL/WebVR Meetup. Last year we had over 200 RSVPs and an amazing lineup of speakers.