The 0.4.0 release of the Unofficial OpenGL SDK. In addition to cross-platform components for OpenGL window creation, OpenGL function pointer initialization, and image loading, the 0.4.0 release adds:
- Immediate mode-style rendering API. 100% compatible with core OpenGL 3.2+
- Shader/Program compiling/linking wrappers. They check for errors and clean up after themselves.
- Mouse-based camera and object controls.
All of the components use the same cross-platform build system, to make compiling and linking to those libraries easier.
Oct 28, 2011 | Category: Developers •