A new tutorial is in the works at Durian Software. Aimed at being a clean tutorial which skips legacy code, it currently covers OpenGL 2.0 while avoiding discussion about any API calls that are deprecated or removed in OpenGL 3.0 or OpenGL ES. For the sake of the tutorial it is assumed you already know C, have a basis of Algebra and geometry, with little or no OpenGL exposure. Feedback to the author is also requested.
Apr 19, 2010 | Category: Developers •