Tribal Trouble OpenGL API-based RTS game optimized for GPU cache and uses FBO

Tribal Trouble is a real-time strategy game that offers OpenGL API-based 3D maps with adjustable parameters.  In the new v1.8, the engine is optimized by reordering triangle rendering to maximize usage of the limited GPU cache. It also makes use of frame buffer objects (FBO) and adds bug fixes.  Available for Windows, Mac OS X and Linux.

Mar 22, 2007 | Category: Applications

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