The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Three pass cartoon rendering using the OpenGL Shading Language

This is a three pass cartoon rendering technique featuring three-tone shading and silhouette detection. The shader was made using ATI’s RenderMonkey 1.6 and the OpenGL Shading Language.

Mar 20, 2006 | Category: Developers


<< Back to main