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Talk with Demo of NVIDIA’s OpenGL 4.3 Compute Shaders

Watch as Mark Kilgard at SIGGRAPH 2012 explains what’s new with NVIDIA’s OpenGL 4.3 driver support for GeForce and Quadro GPUs. The talk includes demos of OpenGL 4.3’s new compute shader functionality for particle systems and image processing. Or review the slides.

Aug 20, 2012 | Category: Developers

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