Spineless is a generic cross-platform 3D game engine implemented in Python with Pyrex optimizations. Focus is on flexibility, clean design and ease of use, not pure speed. It uses the OpenGL API for 2D and 3D graphics acceleration, GLEW for extension handling, and FMOD for 3D hardware accelerated audio. The v0.2.0 release adds support for Linux and Mac OS X, a new scen graph, and an OpenGL call logger.
Aug 17, 2005 | Category: Developers •