Part of the Khronos Group


Shader Designer V1.5.6 adds enhanced mesh editing

The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. It has all the features you’d expect from a shader development environment with a simple yet powerfull GUI. This new v1.5.6 solves stability issues, adds new meshes, and a system for handling meshes more easily.

Sep 14, 2004 | Category: Developers


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