SGL is a mature and robust cross-platform OpenGL-based 3D Scene Graph API, written in C++. SGL supports a number of 3D file formats (obj, 3ds, TXP, OpenFlight 15.7, VRML 2.0, MD3), and a variety of image file formats. SGL provides build environments for Linux, Solaris, IRIX, Windows (VC++ and cygwin), VxWorks, and MAC OSX. The latest v0.7.0 release adds support for OpenGL Shading Language, Image Caching, Qt improvements, Nvidia’s Cg, Shadow Mapping, multisampling, various ARB extensions, new build platforms, and bug fixes and improvements. (check the downloads link for this new build).
May 14, 2004 | Category: Developers •