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SGI OpenGL 3.0 Programming Course in December

SGI is offering another OpenGL programming course December 5-9 2011 in Fremont California. Upon completion of this course, the student should be able to: Write programs with the OpenGL graphics interface to draw 3D, lighted, texture mapped, antialiased, wire frame and solid geometry. Write programs where objects or viewpoints are animated under interactive control from the mouse and keyboard. Write a vertex shader and fragment shader application using GLSL.

Jun 06, 2011 | Category: Developers


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