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Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Jul 23, 2015

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.