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Sauderbraten OpenGL API-based game engine allow in-game map editing

Sauerbraten is a redesign of the OpenGL API-based Cube engine. The aim is not to produce the most eyecandy possible, but rather allow map/geometry editing to be done dynamically in-game, and make map editing easy and fun. The latest version adds an enhanced physics engine. Includes Windows and Linux binaries and source.

Jul 05, 2005 | Category: Developers


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