Rendering of water, fire and sky using the OpenGL API including water tutorial

This application demonstrates the realistic rendering of clean and foggy water, fire and sky with vertex and fragment programs. All effects use texture perturbation to avoid a static look. It also features y-axis billboarding and simple collision detection/response. The water effect is explained in a tutorial detailing using OpenGL API vertex and fragment shaders.

Mar 09, 2005 | Category: Developers

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