Part of the Khronos Group


Rearview raytracing voxel engine using the OpenGL API

Rearview is an open source real-time raytracing voxel engine intended to run fast enough to act as a game engine. It’s strengths are for rendering grown things, dirty things,  bumpy things like smooth hills or old walls. The new v0.2.0 is faster and uses less memory. It requires an OpenGL API implementation and SDL.

Oct 26, 2004 | Category: Applications


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