Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Real-time procedural planet renderer using the OpenGL Shading Language

This planet rendering demo uses the OpenGL Shading Language, EXT_framebuffer_object, and ARB_vertex_buffer_object. It also uses VfW (Video for Windows) for built-in video capture. It has been tested on a GeForce 6800, but it should work on a GeForce FX or a Radeon 9600 and other OS’s with a little tweaking.

Oct 17, 2005 | Category: Applications


<< Back to main