Part of the Khronos Group


Real-Time Fluid Simulation demo using the OpenGL API

Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. This demos shows real-time particle-based fluid simulation using Smoothed Particle Hydrodynamics. OpenGL ARB fragment and vertex programs are used for rendering the realistic fluid surface. The demo enables the user to interact with fluids.

Jan 07, 2005 | Category: Applications


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