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Ray Tracing on Programmable Graphics Hardware using the OpenGL API and Cg

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This Master’s Thesis presents how to implement a ray tracer supporting reflection, refraction, texturing and more, using C++, GLUT, the OpenGL API and pixel shaders & vertex shaders. It also present a way to speed up rendering (relative to standard grid traversal) using proximity clouds. Source code and the full thesis is available for download.

Jan 31, 2005 | Category: Developers


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