OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL News Archives

Ray tracing with OpenGL Compute Shaders (Part I) using LWJGL

Dec 09, 2014

An excellent first part article/tutorial of a series on ‘Ray tracing with OpenGL Compute Shaders’ by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques.