gDEBugger is an OpenGL API debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.4 supports OpenGL 2.0 and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. The texture viewer also now displays images and properties of multi-textures.
Apr 21, 2005 | Category: Developers •