OpenGL News Archives
Feb 20, 2015
KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. After reading this 4th article in the series, you will understand the difference between the Scenegraph and the Framegraph and see their respective uses. For the more adventurous amongst you, pick up a pre-release version of Qt3D and start experimenting to see what the Framegraph can do for you.