During Siggraph 2007, PowerVR held a presentation in which Kristof Beets, a known technology evangelist for the company outlined their current and future plans and products. One of those products is SGX, a next generation 3D IP chip that marks coming of OpenGL ES 2.0 in silicon, optimised for OpenVG 1.1 and supporting Direct3D Mobile. The chips features include fifth generation Tile Based Deferred Rendering, Universal Scalable Shader Engine - one word for scalable architecture (1-8 pipelines), Vertex, Pixel and Geometry Shaders. This was joined by programmable Anti-Aliasing, internal 32-bit IEEE FP unit(s), Parallax bump mapping and Shadow maps.
Sep 07, 2007 | Category: General •