The new version 0.9.4-R1 of the open-source, cross-platform 3D application framework PixelLight has been released. PixelLight is using OpenGL as it’s main renderer, and GLSL as the main shader language. This is primarily a maintenance release with focus on improving the general performance, realizing minor refactoring steps towards PixelLight version 1.0, performing the usual bugfixing as well as integrating user feedback. We also added new videos to the PixelLight’s YouTube channel, some even in HD quality. All videos, except the long dungeon demo one, were replaced by new versions with better quality.
Dec 30, 2010 | Category: Developers •