Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



PixelBox Academy online course on using COLLADA with the OpenGL API

PixelBox Academy will open a COLLADA section in the Academy Shader Farm and provide online training modules to cover how to write a program to use COLLADA data; how to create code for rendering COLLADA geometry in OpenGL; and how to use FX Composer 2.0 (which support OpenGL Shading Language) jointly with Maya, 3D Studio Max and Softimage XSI to create and apply shader effects.

Feb 09, 2006 | Category: Developers


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