Part of the Khronos Group


Parallax mapping using the OpenGL Shading Language

This parallax mapping demo uses the OpenGL Shading Language on Win32.  This demo (on page 12 of the comprehensive list of OpenGL tutorials) comes with full source code to the application and the shaders. It builds off the previous OpenGL Shading Language Dot3 bump mapping tutorials.

Mar 17, 2005 | Category: Developers


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