OpenVG 1.0 enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption. It targets mapping and GPS displays, compelling 2D games and ultra-readable text on small displays. OpenGL-style syntax is used where possible, in order to make learning OpenVG as easy as possible for OpenGL developers. And OpenVG works in concert with OpenGL ES.
Aug 01, 2005 | Category: Developers •