OpenSG scenegraph v1.8 with support for the OpenGL Shading Language adds ShadowMap-based shadowing algorithms
OpenSG is a scenegraph system for realtime rendering with support for the OpenGL Shading Language. Th new v1.8 alpha include most current ShadowMap-based shadowing algorithms, including hard as well as soft shadow versions. The soft shadows use different filters, leading to different quality/performance tradeoffs. Adding shadow mapping to existing OpenSG applications requires about 15 lines of code.
Oct 18, 2006 | Category: Developers •