The fourth edition of OpenGL® SuperBible, the newest member of the Addison Wesley OpenGL Technical Library, is now available! OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. The reference pages for all of the OpenGL 2.1 commands are included! The source code is available now without the book here.
Jul 16, 2007 | Category: General •