The OpenGL SuperBible 3rd edition has a new co-author, and is TWICE the size of the 2nd edition! It includes coverage of all the latest OpenGL API features including the OpenGL Shading Language. The first set of chapters are a good way to introduce yourself to 3D graphics programming with OpenGL and provide the conceptual foundation on which the more advanced capabilities are based. The second part provides specific information about using OpenGL on Windows, MacOS X, and Linux/UNIX. Finally, the third part contains the newest features not just of OpenGL, but of 3D graphics hardware in general today. The OpenGL Shading Language, in particular, is the principal feature of OpenGL 2.0, and it represents the biggest advance in computer graphics in many years.
Jul 15, 2004 | Category: Developers •