3Dlabs has posted an on-line version of the reference documentation for the OpenGL Shading Language API entry points that were added to OpenGL 2.0. In addition, Auxilium (beta) will install this OGLSL reference information as a help file available through Microsoft Visual Studio 2003. 3Dlabs states that if there is enough demand from developers, other OpenGL API reference material will be made available in this format. Some updates have been made to the OGLSL features white paper (a good place to start when learning about the OpenGL Shading Language). The open source OGLSL compiler front-end has also been updated.
Jun 08, 2005 | Category: Developers •