Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more

new graphic

The fourth edition of OpenGL Pipeline--the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”--covers a bunch of exciting news and tips: from updates about OpenGL “Longs Peak” to mobile shaders and debugging.

Topics in this issue include:

  • Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
  • Shaders Go Mobile: Announcing OpenGL ES 2.0
  • Longs Peak Update: Buffer Object Improvements
  • Another Object Lesson
  • Transforming OpenGL Debugging to a "White Box" Model

Jun 20, 2007 | Category: General


<< Back to main

Column Footer