The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL Frame Buffer Object 201 - texture cycling and multiple texture renders

This second article in a series (see FBO 101), shows how you can use a single FBO to cycle through a number of textures to render to and finish off with using the OpenGL Shading Language to render to multiple textures at the same time via the Draw Buffers extension.

Dec 14, 2006 | Category: Developers


<< Back to main