OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. It is a streamlined API based on OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power of advanced programmable graphics subsystems on mobile and embedded devices. The specification is available now. Graphics cores from Bitboys and PowerVR already support the standard.
Aug 01, 2005 | Category: Developers •