Part of the Khronos Group

 

OpenGL API code samples from screen initialization to vertex & fragment shaders

This series of OpenGL API tutorials for Win32 covers a wide range of topics including:  simple full screen window initialization, occlusion query, billboarding, texture animated 3d sprites, shadow mapping, shadow volumes,  vertex & fragment shaders, various shaders,  3D collision detection and more.

Jan 20, 2005 | Category: Developers

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