Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



OpenGL Space Combat and Strategy Game Programming

Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 4 is focusing on procedural planet, moon and asteroid rendering: A fully playable simple realtime strategy space game based on prototype 3; Procedural surface generation in realtime for solid planets, moons and gas giants; Screen space atmospheric light scattering (both Rayleigh and Mie); Planetary ring and cloud layer rendering (combined with light scattering); Visualisation of solar and planetary ring asteroid belts.

Apr 11, 2013 | Category: Developers


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